14 %

Dune: War for Arrakis

155,00

In this asymmetrical strategy game, players fight for control of the planet, maneuvering troops like the Fremen, the Fedaykin, and the fearsome Sardaukar, while sending Spice harvesters into the deep desert, daring to challenge the great Sandworms. The game features an action dice system with numerous event cards that will enable players to retell the Dune saga differently with each playthrough.

Εξαντλημένο

Get on the waiting list We will let you know when the product is back in stock. Leave your email below.
SKU: CMNDUN001 Categories: , , , , Tag:
Description

Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with their old rivals, House Harkonnen. Baron Harkonnen crushed the Atreides in a treasonous attack, and now rules the planet with an iron fist. But Paul and Jessica, heirs to House Atreides, are alive, and are mounting a rebellion with the aid of the formidable Fremen, the mysterious inhabitants of the barren expanses of Arrakis.

Only one House will emerge victorious from the coming struggle, while the other will be lost in the desert sands. It’s into this grim reality that players will be thrust in Dune: War for Arrakis.

In this asymmetrical strategy game, players fight for control of the planet, maneuvering troops like the Fremen, the Fedaykin, and the fearsome Sardaukar, while sending Spice harvesters into the deep desert, daring to challenge the great Sandworms. The game features an action dice system with numerous event cards that will enable players to retell the Dune saga differently with each playthrough.

Info

Additional information

Weight 6 kg
Players

1+

Weight

Medium

Gameplay

Solo, Cooperative

Duration

90 Min, 120 Min

Mechanics

Area Movement, Campaign, Deck Building, Dice Rolling, Grid Movement, Map Addition, Modular Board, Role Playing, Variable Player Powers

Characteristics

Cards, Dice

Theme

Fantasy

Best Played with

1 player, 2 players

Age

Teenagers

Kind

Core

Get on the waiting list We will let you know when the product is back in stock. Leave your email below.