Dawn of Madness Otherworld Experience Pledge
Original price was: €240,00.€210,00Η τρέχουσα τιμή είναι: €210,00.
Dawn of Madness is a story-driven cooperative game of survival horror for 1-4 players. Set in the same universe as the breakout hit board game Deep Madness, Dawn of Madness is a completely standalone, unique, and terrifying gaming experience.
Εξαντλημένο
Description
This is part of the Otherworld Experience Pledge from the Kickstarter. The rest will be delivered with the second wave hopefully at the end of the year.
There may be changes, delays or extra charges on the second wave. The only thing that is certain for now is that you get the core and the miniature box as shown in the image.
Unlock your past. Experience the nightmare. Embrace the dawn. You have awoken in a world that can’t possibly exist. Everywhere you look you see some fresh nightmare; some new perversion of reality. You don’t remember how you got here. In fact, your mind feels as though it has shattered, its fractured memories scattered in the wind. There are monstrous, impossible beings shuffling and slithering and skittering toward you, hideous beyond all comprehension. There are other people here, too, wandering through this fever dream with you. If you want to survive this place and escape, then you will have to band together with them. Because otherwise you won’t just die: your very essence will cease to exist.
Dawn of Madness is a story-driven cooperative game of survival horror for 1-4 players. Set in the same universe as the breakout hit board game Deep Madness, Dawn of Madness is a completely standalone, unique, and terrifying gaming experience. During the game players will assume the role of wanderers trapped in a feverish hellscape, surrounded by the distorted echoes of their own history. As one of these wanderers, you must seek to discover what led you to this horrific world, struggling to survive as your and your fellow players’ stories unfold across multiple chapters in an ongoing campaign.
Experience true horror unlike any board game before as you are immersed in stories of terror and madness, using the amplified powers of your mind to survive and fight back against the encroaching aberrations out to devour you. Bind your consciousness to other players’ in order to accomplish difficult tasks, and earn coda cards and memories to boost your abilities while uncovering your past. All the while you will be gathering story points toward one of the multiple endings for each wanderer, and in the campaign’s epic finale the wanderer – and the ending – with the most story points will spawn their respective terrifying, relentless final boss.
The choices made throughout a chapter – and even the order those choices are made in – influence almost every aspect of the game, ensuring that no playthrough will ever be exactly the same. Adding even more variety, danger, and tension are the chapter-agnostic mini bosses and their distortions who plague each game in unique and changing ways, summoning vortexes of energy to alter the course of play and bring fresh dangers with every round. And all these challenges don’t even include the malformations: alternate versions of the wanderers themselves, each one increasingly more corrupt than the one before, and each one able to take players into the darkest recesses of their comrades’ souls.
Now you receive the following items:
Dawn of Madness core box
The Otherworld miniature box
And with the 2nd wave the following:
The Written Rift expansion (The Author)
The Ticking Heart expansion (The Clockmaker)
The Upgrade Pack
Info
Additional information
Weight | 10 kg |
---|---|
Players | 1+ |
Weight | Medium |
Gameplay | Solo, Cooperative |
Duration | 120 Min, 180 Min |
Mechanics | Action Points, Dice Rolling, Hand Management, Modular Board, Role Playing, Variable Player Powers |
Characteristics | Board, Cards, Miniatures |
Theme | Monsters |
Best Played with | 1 player |
Age | Teenagers |
Kind | Core |