25 %

Five Hundred Year Old Vampire

48,00

Five Hundred Year Old Vampire will see the players’ Vampires gradually lose their humanity and struggle to adapt to a changing world. The Vampires will do things the players would not, both monstrous and awe-inspiring, and players will record these deeds through journaling and artmaking.

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Κωδικός προϊόντος: CFL004 Κατηγορίες: , , , Ετικέτα:
Περιγραφή

Five Hundred Year Old Vampire is a multi-player keepsake role-playing game that adapts the award-winning Thousand Year Old Vampire (TYOV) by Tim Hutchings into a new collaborative play experience suitable for both fans of TYOV and students in an educational setting.

As in TYOV, play in Five Hundred Year Old Vampire progresses semi-randomly through prompts answered with writings from the vampire’s perspective, but Five Hundred Year Old Vampire also includes player-created artifacts and rules for multi-player vampire Cohorts.

Five Hundred Year Old Vampire will see the players’ Vampires gradually lose their humanity and struggle to adapt to a changing world. The Vampires will do things the players would not, both monstrous and awe-inspiring, and players will record these deeds through journaling and artmaking.

3-5 Players      2-3 Hours      Ages 14 & Up

What is a Keepsake Game?
The term “keepsake game” was coined by game designer Shing Yin Khor to describe some of their games, such as A Mending, and those they co-created with Jeeyon Shim, like Field Guide to Memory. In a keepsake game, players create memorable artifacts, or keepsakes, that they wish to hold on to beyond the end of the game. In Five Hundred Year Old Vampire, keepsakes take the form of artifacts players create and share with each other throughout the game, and which are collected and celebrated together at the conclusion of the game. In the game, players are encouraged to see the artifacts not as “great works of art” so much as unique tokens of an experience.
Player Count and Adaptability
Each cohort of Five Hundred Year Old Vampire is designed for 3-5 players. However, the game has also been designed with classrooms or larger convention play in mind and works well with short campaign and multi-cohort play. In addition, classroom use aligns with both the National Writing Common Core Standards and the National Visual Arts Standards. The game will scale to fit most class sizes, with six cohorts being as easy to facilitate as one. The game is modifiable for many classrooms but is especially strong in visual arts and creative writing spaces.
The Components
  • Five (5) decks of prompt cards (237 cards in total), representing the various ages of your Vampires’ existence.
  • Slotted and recessed tray to help keep prompt cards organized for ease of use and for space to add in crafting and art supplies for creating your keepsake artifacts.
  • Set of gorgeous dice for advancing your Vampires through the ages (d4, d6, and d8).
  • Detailed rulebook containing all the rules you’ll need for multiplayer Cohort play.
  • A tearaway pad containing six (6) sets of premade characters (5 characters plus a prime vampire per set), each representing a different area of the world, plus blank character sheets.
Πληροφορίες

Επιπρόσθετες Πληροφορίες

Βάρος 1,5 kg
Παίκτες

3+

Πολυπλοκότητα

Light

Τρόπος Παιχνιδιού

Cooperative

Διάρκεια

120 Min, 180 Min

Μηχανισμοί

Dice Rolling, Role Playing, Scenario

Χαρακτηριστικά

Book, Cards, Dice

Θέμα

Vampire

Παίζεται καλύτερα με

4 players

Ηλικίες

Teenagers

Είδος

Core

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